Convergence of Fates' id is 140806, and the bonus 3514 will give you an 875 normal item. If you select item versions and choose another ilvl, the bonuses will change accordingly, including gem sockets. Inventory slots refer to a unique equipment or bag slot. For equipment, slot names are resolved to a slot id constant with GetInventorySlotInfo. This gives Blizzard more flexibility to change slot ids. InventorySlotName also doubles as a GlobalString Graphical Explanation (Classic) Example.
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Inventory slots refer to a unique equipment or bag slot.
- For equipment, slot names are resolved to a slot id constant with GetInventorySlotInfo(). This gives Blizzard more flexibility to change slot ids.
- InventorySlotName also doubles as a GlobalString
Equipment
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Example: prints the InventorySlotId for an InventorySlotName, and the related globalstring and constant.
InvSlotName GlobalString (enUS) | InvSlotId | Constant | |
---|---|---|---|
AMMOSLOT | Ammo | 0 | INVSLOT_AMMO |
HEADSLOT | Head | 1 | INVSLOT_HEAD |
NECKSLOT | Neck | 2 | INVSLOT_NECK |
SHOULDERSLOT | Shoulders | 3 | INVSLOT_SHOULDER |
SHIRTSLOT | Shirt | 4 | INVSLOT_BODY |
CHESTSLOT | Chest | 5 | INVSLOT_CHEST |
WAISTSLOT | Waist | 6 | INVSLOT_WAIST |
LEGSSLOT | Legs | 7 | INVSLOT_LEGS |
FEETSLOT | Feet | 8 | INVSLOT_FEET |
WRISTSLOT | Wrist | 9 | INVSLOT_WRIST |
HANDSSLOT | Hands | 10 | INVSLOT_HAND |
FINGER0SLOT | Finger | 11 | INVSLOT_FINGER1 |
FINGER1SLOT | Finger | 12 | INVSLOT_FINGER2 |
TRINKET0SLOT | Trinket | 13 | INVSLOT_TRINKET1 |
TRINKET1SLOT | Trinket | 14 | INVSLOT_TRINKET2 |
BACKSLOT | Back | 15 | INVSLOT_BACK |
MAINHANDSLOT | Main Hand | 16 | INVSLOT_MAINHAND |
SECONDARYHANDSLOT | Off Hand | 17 | INVSLOT_OFFHAND |
RANGEDSLOT | Ranged | 18 | INVSLOT_RANGED |
TABARDSLOT | Tabard | 19 | INVSLOT_TABARD |
Bags
There are also InvSlotNames for each bag.
InvSlotName | InvSlotId |
---|---|
BAG0SLOT | 20 |
BAG1SLOT | 21 |
BAG2SLOT | 22 |
BAG3SLOT | 23 |
Slot ids for bags and containers are returned from ContainerIDToInventoryID()
ID | Classic | Retail | Description |
---|---|---|---|
1 | 20 | 20 | 1st character bag |
2 | 21 | 21 | 2nd character bag |
3 | 22 | 22 | 3rd character bag |
4 | 23 | 23 | 4th character bag |
48-71 | 52-79 | bank slots (classic: 24, retail: 28) | |
5 | 72 | 80 | 1st bank bag |
6 | 73 | 81 | 2nd bank bag |
7 | 74 | 82 | 3rd bank bag |
8 | 75 | 83 | 4th bank bag |
9 | 76 | 84 | 5th bank bag |
10 | 77 | 85 | 6th bank bag |
11 | 86 | 7th bank bag |
Generic bank containers
Slot ids for the stock containers in the bank are returned from BankButtonIDToInvSlotID()
Patch changes
Inventory slots refer to a unique equipment or bag slot.
- For equipment, slot names are resolved to a slot id constant with GetInventorySlotInfo(). This gives Blizzard more flexibility to change slot ids.
- InventorySlotName also doubles as a GlobalString
Equipment
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Example: prints the InventorySlotId for an InventorySlotName, and the related globalstring and constant.
InvSlotName GlobalString (enUS) | InvSlotId | Constant | |
---|---|---|---|
AMMOSLOT | Ammo | 0 | INVSLOT_AMMO |
HEADSLOT | Head | 1 | INVSLOT_HEAD |
NECKSLOT | Neck | 2 | INVSLOT_NECK |
SHOULDERSLOT | Shoulders | 3 | INVSLOT_SHOULDER |
SHIRTSLOT | Shirt | 4 | INVSLOT_BODY |
CHESTSLOT | Chest | 5 | INVSLOT_CHEST |
WAISTSLOT | Waist | 6 | INVSLOT_WAIST |
LEGSSLOT | Legs | 7 | INVSLOT_LEGS |
FEETSLOT | Feet | 8 | INVSLOT_FEET |
WRISTSLOT | Wrist | 9 | INVSLOT_WRIST |
HANDSSLOT | Hands | 10 | INVSLOT_HAND |
FINGER0SLOT | Finger | 11 | INVSLOT_FINGER1 |
FINGER1SLOT | Finger | 12 | INVSLOT_FINGER2 |
TRINKET0SLOT | Trinket | 13 | INVSLOT_TRINKET1 |
TRINKET1SLOT | Trinket | 14 | INVSLOT_TRINKET2 |
BACKSLOT | Back | 15 | INVSLOT_BACK |
MAINHANDSLOT | Main Hand | 16 | INVSLOT_MAINHAND |
SECONDARYHANDSLOT | Off Hand | 17 | INVSLOT_OFFHAND |
RANGEDSLOT | Ranged | 18 | INVSLOT_RANGED |
TABARDSLOT | Tabard | 19 | INVSLOT_TABARD |
Bags
There are also InvSlotNames for each bag.
InvSlotName | InvSlotId |
---|---|
BAG0SLOT | 20 |
BAG1SLOT | 21 |
BAG2SLOT | 22 |
BAG3SLOT | 23 |
Slot ids for bags and containers are returned from ContainerIDToInventoryID()
ID | Classic | Retail | Description |
---|---|---|---|
1 | 20 | 20 | 1st character bag |
2 | 21 | 21 | 2nd character bag |
3 | 22 | 22 | 3rd character bag |
4 | 23 | 23 | 4th character bag |
48-71 | 52-79 | bank slots (classic: 24, retail: 28) | |
5 | 72 | 80 | 1st bank bag |
6 | 73 | 81 | 2nd bank bag |
7 | 74 | 82 | 3rd bank bag |
8 | 75 | 83 | 4th bank bag |
9 | 76 | 84 | 5th bank bag |
10 | 77 | 85 | 6th bank bag |
11 | 86 | 7th bank bag |
Generic bank containers
Slot ids for the stock containers in the bank are returned from BankButtonIDToInvSlotID()
Patch changes
- Patch 8.3.0 (2020-01-14): Slot ids for bank bags start from 80 instead of 76.
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See also
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Ok so first no flaming pls i'm just trying to contribute or atleast tell noobs like me who don't know how to find and add an item in their server how to do it.
1.Finding the item ID-go to let's say wowhead and browse to an item which you want to add to your character,another character ,or a custom vendor.
2.Now look at the adress bar there you should see something like http://www.wowhead.com/?item='numbers which actually are the item ID'
Here's the image hope it makes it clear for everyone
3.Now when you know the item ID go in your server and add it somewhere.This is done differently in different cores.Here is the ArcEmu command:
ArcEmu: .additem 'item ID'
Thank you for reading my first guide and pls don't be very hard on me with your comments.I just hope it's not a repost.